Comic Sans was
designed in 1994 by Vincent Connare for Microsoft to replicate the style of
comic book lettering for use in more informal documents, although today it comes
under a lot of scrutiny and criticism for it’s over-use by the general public,
most of which are in situations unsuitable for the typeface. In 1930 Beatrice
Warde said that when considering print and typography “you may choose your own
vintage”, it’s a good job she said it in 1930, because had she said it in 2013
the quote would have read “you may choose your own vintage as long as it’s not
Comic Sans”, which would definitely have decreased the beauty of the whole
metaphor.
Personally what I
find interesting about Comic Sans isn’t the typeface itself, but the idea of a
typeface which is so universally hated within the Graphic Design community. The
6 fonts endorsed by Vigneilli are generally all well used and appreciated, but
really Comic Sans is the only font that is on the opposite end of this
spectrum.
Despite not being
a classically looking font, Comic Sans is a script font due to how it is meant
to represent the individually natured comic book fonts. It’s difficult to
define weather form was put before function when creating the font, as looking
at it from an outside point of view, the odd curves and general shape of the
letters would suggest form was put first, but then considering its intent to
replicate comic book lettering, it could definitely be argued that function was
prioritised. Personally I would suggest that because of its over-use in areas
other than which it was intended for, more of an effort could have been made to
make it more comic-unique, and so I would say that form was put over function to
make it a more all-round attractive font, which, despite the criticism it gets,
I would say it is due to it’s easy readability.
Originally the connotations
would have been fun, aspiration, power, speed and other things associated with
comic books and super heroes, and this is still true to those outside the design
community, although the cultural codes that exist within the graphic community
point towards a lack of knowledge, amateurism and childishness.
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